Futuremark's 3DMark03 (and Massive's AquaMark 3.0 (are based on hand written assembler shaders or partly HLSL shaders. Currently there is no DirectX 9.0 HLSL pixel shader benchmark on the market. ShaderMark provides the possibility to use different compiler targets + advanced options. All pixel and vertex shader code is written in Microsofts High Level Shading Language. ShaderMark 2.0 is a DirectX 9.0 pixel shader benchmark. To measure pure DirectX 9 Shader 2.0 performance we make use of ShaderMark 2.0 as supplied to us by Thomas Bruckschlegel, the programmer of this software. DirectX 9 Pixel and Vertex Shader 2.0 performance
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